Dungeons and dragons has long struggled with actual definitions of its moral abstractions, "Law," "Chaos," "Good," and "Evil"
In older games, nine "alignments" were possible, describing a character's moral relationship to the world. These alignments were formed along two orthagonal axes, "Law-Chaos" and "Good-Evil"
However, these axes were not well articulated philosophically speaking.
Here is a discussion of the "rules" of the alignments, and here are reflections on how those alignments fail to be useful.
The most useful critique is:
Now that we're all on the same page (page 104), the reason why you've gotten into so many arguments with people as to whether their character was Lawful or Chaotic is because absolutely every action that any character ever takes could logically be argued to be both. A character who is honorable, adaptable, trustworthy, flexible, reliable, and loves freedom is a basically stand-up fellow, and meets the check marks for being "ultimate Law" and "ultimate Chaos". There aren't any contradictory adjectives there.
Are there any extant moral philosophies that a similar philosophical mapping onto the world or help to resolve some of the philosophical problems in these rules?