I'm interested in creating video games that influence people in a positive way. On the surface, this seems like a tech question, but in reality, it's more philosophical. For instance..
- Why do games cause many to disengage from the real world?
- Why do social games encourage behavior we wouldn't attempt in the "real" world (e.g.: immoral or risky acts)?
- What are the key differences between the real world and virtual world that are relevant to these behavioral differences? After all, both can have a real effect (e.g.: my acts can hurt the feelings of real people in a social game)
- What makes things fun?
- What makes things seem like work?
- How can 4 & 5 be reconciled?
How can we leverage our understanding of the above to develop games that encourage the development of morals, success, achievement and problem solving while remaining fun?