What I'm asking is what is the impact of video games on philosophy. Can I read somewhere about it?
I am simply posting some materials which may be useful.
Playing with Good and Evil: Video games and Moral Philosophy
by Peter E. Rauch
Despite an increasingly complex academic discourse, the video game medium lacks an agreed-upon definition.
Its relationship to previous media is somewhat unclear, and the unique attributes of the medium have not yet been fully cataloged.
Drawing on theory suggesting that video games can convey ideas, I will argue that the video game medium is capable of modeling and critiquing elements of moral philosophy in a unique manner.
To make this argument, I first address a number of questions about the proper definition of video games, how games in general and video games specifically convey ideas, and how games can be constructed to form arguments.
Having defined my terms, I will conduct case studies on three games (Fable, Command & Conquer: Generals, and The Punisher), clarifying how the design of each could be modified to address a specific philosophical issue.
Thesis Supervisor: Henry Jenkins Title: Professor of Comparative Media Studies
The Influence of Video Games on Social, Cognitive, and Affective Information Processing
Kira Bailey, Robert West, and Craig A. Anderson
The Oxford Handbook of Social Neuroscience
This chapter first reviews literature examining the effects of video games from the perspective of social, cognitive, effective, and education science.
It also considers how knowledge from social and cognitive neuroscience may serve to enhance our understanding of the effects of video game experience. The literature reveals some paradoxical effects wherein experience with the same types of games can lead to an increase in aggression, a decrease in cognitive control, and an increase in visuospatial abilities.
A consideration of the behavioral, neuroanatomical, and physiological bases of the effects of video games leads to the suggestion that exposure to these media is associated with plasticity within neural networks supporting a high-level vision, emotion processing, cognitive control, and social decision making.
Future investigations focusing on within and between domain comparisons using behavioral and neuromonitoring techniques are likely to provide greater insight into the neural basis of the effects of video games.