Video games are a quite recent invention and they became popular far after being invented, maybe by 90s. However, I think video games somehow affected my worldview and produced some ideas. I will give a few examples of mine, which might or might not be new. Which I might believe in right now or might not.

  1. The reality is a game. Being similar to or containing within a simulation hypothesis, it also involves the notion of players. Latter might have connotations with gods, guardian angels, etc. but player might not be necessarily tied to any character (human, animal, etc.).

  2. Everyone else is an NPC (non-player character). Reminds of solipsism.

  3. We can't change our past decisions in the video games where save/load feature is limited. Especially in MMORPGs (massively multiplayer online role playing game). Why would not the same hold for the reality? Why would presentism be false?

These were only a few examples, there are quite many ideas. What I'm asking is what is the impact of video games on philosophy. Can I read somewhere about it?

  • What are NPC and MMORPG? Would you consider these stack exchanges video games? I sort of do, but maybe that is not what you had in mind. – Frank Hubeny Sep 29 '18 at 13:42
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    @FrankHubeny, video games don't have good definitions like movies or fiction. But one sites, forums, etc. themselves are not video games (I doubt they can be called games at all). – rus9384 Sep 29 '18 at 13:50
  • @rus9384...have you seen-irishtimes.com/culture/…> just I was looking up... – drvrm Sep 29 '18 at 14:13
  • How about respawns (being able to be "reincarnated" after you died)? This would present more discussion on the post-death topic. In general, I think video games, as much as most new technologies (movies, robots, ai, etc) present mainly ethical questions (that may or may not be related directly to metaphysical questions). – Yechiam Weiss Sep 29 '18 at 15:05
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    Sounds more like philosophy had an impact on your interpretation of video games than vice versa. – henning -- reinstate Monica Sep 29 '18 at 20:12

What I'm asking is what is the impact of video games on philosophy. Can I read somewhere about it?

I am simply posting some materials which may be useful.

Playing with Good and Evil: Video games and Moral Philosophy by Peter E. Rauch ABSTRACT;

Despite an increasingly complex academic discourse, the video game medium lacks an agreed-upon definition. Its relationship to previous media is somewhat unclear, and the unique attributes of the medium have not yet been fully cataloged.

Drawing on theory suggesting that video games can convey ideas, I will argue that the video game medium is capable of modeling and critiquing elements of moral philosophy in a unique manner.

To make this argument, I first address a number of questions about the proper definition of video games, how games in general and video games specifically convey ideas, and how games can be constructed to form arguments.

Having defined my terms, I will conduct case studies on three games (Fable, Command & Conquer: Generals, and The Punisher), clarifying how the design of each could be modified to address a specific philosophical issue. Thesis Supervisor: Henry Jenkins Title: Professor of Comparative Media Studies

The Influence of Video Games on Social, Cognitive, and Affective Information Processing

Kira Bailey, Robert West, and Craig A. Anderson

The Oxford Handbook of Social Neuroscience This chapter first reviews literature examining the effects of video games from the perspective of social, cognitive, effective, and education science.

It also considers how knowledge from social and cognitive neuroscience may serve to enhance our understanding of the effects of video game experience. The literature reveals some paradoxical effects wherein experience with the same types of games can lead to an increase in aggression, a decrease in cognitive control, and an increase in visuospatial abilities.

A consideration of the behavioral, neuroanatomical, and physiological bases of the effects of video games leads to the suggestion that exposure to these media is associated with plasticity within neural networks supporting a high-level vision, emotion processing, cognitive control, and social decision making.

Future investigations focusing on within and between domain comparisons using behavioral and neuromonitoring techniques are likely to provide greater insight into the neural basis of the effects of video games.




Here are some references that may be helpful. The idea that you may be a brain in a vat is related (you could think of that as a virtual reality game). More specifically, there is the book Philosophers Explore The Matrix, in which philosophers consider that movie. Here is a recent paper that discusses, from a philosophical perspective, looking in on a computer simulation, and here is another one that explicitly draws inspiration from MMORPGs.

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