Since there is philosophy of literature and philosophy of film I was wondering if someone could describe the current state of the philosophy of video games since there doesn't seem to be any articles in Standford encyclopedia of philosophy for it.
RPG games in the Dungeons and Dragons style often include interestingly precise examples of moral disjunction, given in dialogue trees and attendant play. IMHO, the implicit ethical philosophy, here, is one that is usually much more sensitive to possible moral neutrality than established technical theories, which are often used manipulatively (person A wants person B to do X, so A tries to eliminate a neutral option vs. X so that B is preemptively guilt-tripped into X'ing) with an eye towards incessant absolutism and rigorism.
So hopefully, a generation raised on morally detailed, interactive narrative will be inspired thereby. (Unfortunately, in part, we got QAnon instead 🤣)
There's also the "gaming as art" question. SHADOW OF THE COLOSSUS is sometimes seen as an example of a game where the method of play is more than just a means to "winning," and in fact the game's narrative doesn't allow for true, final victory---defeat is inevitable, so that the final moment of play expressed this defeat directly (you can flail around but the enemy object in the scene succeeds regardless). So is the gameplay itself used as a medium for aesthetic expression as such? Were the notorious camera angle flip-flops depreciators of this aesthetic? Etc. I have had too many social problems over the last decade to track the field better, so I can't testify well to many other possible examples of games-as-art, though.