These are my thoughts about the above:
So, lets say at a given time t, I am in a room, and it has a state, which describes all the info about that state. Assume for simplicity that the room and its contents are the complete universe (the following reasoning can be extended for the actual "world" too).
So lets say that we are in a simulation, and the whole state information is stored somewhere in a "memory" (of the "computer" the simulation is running on). Now to change any part of info, the time taken should be lower bounded by a function depending upon the speed of "electrons" in "parent" world.
In physics, we often assume time as the 4th dimension. There is also a "principle" that says that no "info" can be sent faster than the speed of light. So lets say there is a description of the 3D world in an array. Now, if the distance between any two points is more than ck meters, where c is speed of light and k is an integer, then, before t=t0+k, at the first point, there can be no change at info about the second point.
Coming back to the memory description, lets say there is some smallest "scale" or unit of time called d. So there is a state at t=t0. And the "next" one at t=t0+d.Now in that state, lets say there needs to be some change which corresponds to a change at point p0 in the simulation space. So the info about that change cannot propagate faster than some function of the speed of those parent world "electrons". (Propagate here means change in values corresponding to the info of state)
Note that this means that the structure of our space (simulation space) and the way the info is stored in the simulation computer memory has to be similar
So I jut wanted to know how does this sound, and what more can we think in this direction. (Has anybody ever thought about anything in this direction before?) Can this explain some more things?
Note: I know there is a theory called simulation theory, but I don't know if people have dug any deeper into it.