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According to philosophical presumptions of game theory, are people trustworthy if there are incentives (profit and less loss) involved in lying? And if this question isn't entirely accurate as a philosophical question, where are the faulty assumptions?

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  • Edited to emphasize the request for philosophical clarification.
    – J D
    Nov 29 '20 at 22:11
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People have incentives to tell the truth, and to lie. Agents within a system will use different strategies, and face different consequences. The whole point of game theory is different Nash equilibria might emerge, depending what strategies predominate.

If total trust is assumed, but violation of trust has few consequences, that incentivises lying, and could allow catastrophic consequences from one liar. On average, higher levels of trust will allow for more cooperation, and we would expect cultural systems that help ensure that to spread - eg the 'panopticon' quality of believing we will be judged at death will spread (& is close to a cultural universal).

Trustworthiness is a strategy. Agents will have a mix of strategies.

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  • Thanks! Do you think we should apply as a default Pr(Lying | Human who has incentives to lie) < 0.5? Nov 29 '20 at 9:29
  • @Philosophy101: It depends entirely on context. Surely use Bayesian inference, & factor in costs or problems if you get it wrong.
    – CriglCragl
    Nov 29 '20 at 9:55
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Game theory models how people behave in terms of incentives. That's useful in a wide variety of contexts, whether talking about ecological systems, individuals, corporations, or nations. "Game theory" doesn't have any opinion on whether people are trustworthy anymore than it has an opinion on what color cars should be.

However, if you use game theory for something, then you are taking the stance that it's useful to model or predict people's behavior in terms of their incentives. If their incentives don't include anything that you would consider "trustworthiness", then you probably don't consider them that trustworthy. Of course, you could also model trustworthiness as an incentive.

From here, you can ask more philosophical questions. If you define a system in which cheating is punished, and people behave, does that count as trustworthy? Maybe as the rules designer, you need to earn the people's trust for them to follow the rules. Tough questions!

I'll give you a short, opinionated answer: people are more selfish than trustworthy but they are capable of coordinating broadly according to their relationships, laws, culture and religious beliefs, which makes them somewhat trustworthy.

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Short Answer

First, this is not a question of human nature and people, but a model of modeling human behavior with the mathematical models of game theory. So while it may seem pedantic, it is important to distinguish between actual human people and the fictional agents that model people. However, like real life which it attempts to model, generally game-theoretic agents (fictional people) are not trustworthy in the face of a preponderance of incentives to lie (like actual people are known to do).

Long Answer

According to the WP article on game theory:

Game theory is the study of mathematical models of strategic interaction among rational decision-makers.

Again, there's an important philosophical distinction to be made between models and reality. It is a plain fact that the map is not the territory. The question, therefore, is 'Is it rational for a decision-maker to lie if there are adequate incentives?' The answer to this is a simple 'yes' with the caveat that one properly defines what it means to be a rational decision-maker. This is yet another important philsophical distinction, because it hinges upon the philosophical question 'What is reason?' This is no small ask since human reason is defeasible and somewhat difficut to characterize. The most widely used term I am familiar with to model an actual person with a fictional model in this context of modeling human behavior is the pseudo-Latin *Homo economicus*. From the article:

The term homo economicus, or economic man, is the portrayal of humans as agents who are consistently rational, narrowly self-interested, and who pursue their subjectively-defined ends optimally. It is a word play on Homo sapiens, used in some economic theories and in pedagogy.3... The rationality implied in homo economicus does not restrict what sort of preferences are admissible. Only naïve applications of the homo economicus model assume that agents know what is best for their long-term physical and mental health. For example, an agent's utility function could be linked to the perceived utility of other agents (such as one's husband or children), making homo economicus compatible with other models such as homo reciprocans, which emphasizes human cooperation.

Thus, the answer to your question is generalized because if one addresses the nature of preference, one can model altruism and have a rational decision-maker embody Homo reciprocans. In fact, there are entire theories devoted to forms of altruism like the biological altruism of sociobiology. The fact that human beings are not actually well-modeled by Homo economicus is a major thesis of Daniel Kahneman and Amos Tversky and is discussed at length in Thinking, Fast and Slow.

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  • Thanks a lot! I really wonder how Gullibility is applied in game theory? Nov 30 '20 at 19:47
  • 'Gullibility' specifically is subject to any discussion within the context of the game about how knowledge and truth work. Game theory broadly speaking is concerned about modeling decisions mathematically that agents make pursuing their goals. The discipline that is often employed in preventing gullability is known as intelligence analysis. While Hollywood often portrays intelligence analysis as spycraft as if it were the work of James Bond, most people employed to make decisions are simple analysts who sit behind the desk...
    – J D
    Dec 2 '20 at 14:56
  • they get paid not to be gullible. The world's largest employer of mathematicians, for instance, is the NSA. So, if one applies game theory to competition between nation states, one winds up creating positions like the Director of Intelligence. Why? To root out gullibility!
    – J D
    Dec 2 '20 at 14:58
  • oh, and my boilerplate: Welcome to SE Philosophy! Thanks for your contribution. Please take a quick moment to take the tour or find help. You can perform searches here or seek additional clarification at the meta site. Don't forget, when someone has answered your question, you can click on the arrow to reward the contributor and the checkmark to select what you feel is the best answer.
    – J D
    Dec 2 '20 at 14:58
  • Good luck in your intellectual travels.
    – J D
    Dec 2 '20 at 14:59

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