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If a process is fundamentally random, how can it follow a probability distribution? What "keeps track" of the statistics of the random process and "ensures" that its outcomes align with the probability distribution it is supposed to "obey" over the long run? What could possibly prevent a fundamentally random process from producing outcomes that exhibit no consistent pattern at all—perhaps appearing highly regular for a time, then Gaussian, then uniform, then completely chaotic, etc.?


Clarification due to misundertanding

Answers making their case from examples involving dice, balls, and similar objects are out of the scope of this question because I'm interested in processes that are fundamentally random, not deterministic with the "appearance" of randomness. Dice and balls obey the laws of rigid body dynamics, which are deterministic, not random. Anything that resembles a pseudo-random number generator, which is fundamentally deterministic, not random, is off-topic as well.


Are there truly random events?

For those interested in that question, it has been asked before:

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  • Comments have been moved to chat; please do not continue the discussion here. Before posting a comment below this one, please review the purposes of comments. Comments that do not request clarification or suggest improvements usually belong as an answer, on Philosophy Meta, or in Philosophy Chat. Comments continuing discussion may be removed.
    – Geoffrey Thomas
    Commented Dec 7 at 15:18
  • 3
    This question was edited after more than 10 answers came in on a former version of the question. This is unfair to existing answers.
    – Geoffrey Thomas
    Commented Dec 7 at 15:25
  • @GeoffreyThomas As I already explained to Lowri in chat, my question was always about fundamentally random processes, the word "fundamental" has been there all along. In fact, Syed understood what I meant by "fundamental" perfectly well even before the clarification, see his answer (I'm one of the few upvoters). However, some people decided to ignore the word fundamental and started discussing deterministic processes instead that are NOT fundamentally random. So I emphasized the word fundamental more explicitly via a clarification.
    – user80226
    Commented Dec 7 at 16:37
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    I've just realized that this question isn't about our universe at all: "Dice and balls obey the laws of rigid body dynamics, ...". In our universe there are no rigid bodies (because of elasticity), and Newtonian mechanics isn't fundamental: it emerges from relativity and quantum mechanics, as an approximation for middle sized bodies [and maybe relativity & QM emerge from something deeper]. The OP is asking about some other universe, which is apparently Newtonian and deterministic, which makes the question about randomness a bit vacuous. Perhaps it belongs in Worldbuilding? Commented Dec 8 at 1:10
  • @SimonCrase By the same token, we know that GR and QM are false (they are not perfect descriptions of reality), therefore physics.se should be merged into worldbuilding.se as a subbranch. String theory should be part of Worldbuilding too.
    – user80226
    Commented Dec 8 at 1:47

14 Answers 14

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I believe that "fundamentally random" (as posed in the question) and following a probability distribution are mutually incompatible.

In order to follow a probability distribution, outcomes need to be constrained. They must: (1) be mutually exclusive; (2) be independent of each other; (3) have a well-defined probability. Also (4), the probabilities for all outcomes must sum to exactly 1.

In the examples of dice, coins, cards, etc., it's the construction and physical nature of these things that provide the constraints. Even in abstract fields such as economics, psychology, meteorology, and politics, the presumption is that something deterministic is affecting the outcome, even if we don't know enough to trace all the causes and effects. (And we construct outcome curves first, then deduce the probabilities of individual events.)

The only exception I can think of might be quantum mechanics. Even then, there is the presumption that something is constraining the universe to act the way it does. That "the book of nature is written in the language of mathematics."

Probability distributions arise as a mathematical consequence of the 4 constraints listed above. It is the physical nature of real systems that impose those constraints.

The original question was: If a process is fundamentally random, how can it follow a probability distribution? The answer is: It won't. At least not necessarily. And at least if "fundamentally random" is defined to exclude anything constrained by physical reality.

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    Outcomes don't need to be independent of each other. In fact that would be considered special and has a name: a Poisson process. In general, events do influence each other, but still can be random. I think it would be viable for this discussion to introduce some formal math; words alone seem to be insufficient.
    – clemisch
    Commented Dec 7 at 9:24
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    "The only exception I can think of might be quantum mechanics. Even then, there is the presumption that something is constraining the universe to act the way it does." -- citation needed
    – TKoL
    Commented Dec 7 at 13:35
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    I get the feeling this was marked as correct because it most closely aligns with OPs pre-existing biases. Anybody else smell that? I guess that can't be avoided in a place like this, but still, this one is pretty egregious.
    – TKoL
    Commented Dec 7 at 13:36
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    The problem with this answer is that it confirms (or at the very least completely fails to correct) the erroneous notion that, in physical situations like flipping coins, falling balls, rolling dice, etc, there's something "keeping track" of the statistics. What inside of a coin 'keeps track' of the fact that this coin has produced so many heads and tails, or is in the middle of a 5-long heads streak? Obviously nothing keeps track of that. And yet coin flips generally follow probability distribution patterns nonetheless.
    – TKoL
    Commented Dec 7 at 13:41
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    Failing to correct that notion is a huge disservice to future readers.
    – TKoL
    Commented Dec 7 at 13:41
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Nothing "keeps track" of a probability distribution other than us observers. The physical processes are whatever they are, and to us, this may manifest as observable probability distributions.

The probability distribution is our description of our observations and a predictive model of the underlying process.

Normal (Gaussian) distributions arise naturally as sums of many independent distributions. This is a consequence of the central limit theorem.

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    @user80226 Reality. Reality enforces. It is what it is. That's all there is, and there ain't no more. Talking endlessly about it won't change a blessed thing.
    – Scott Rowe
    Commented Dec 6 at 11:34
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    Just because one can model mathematical random variables does not mean ontological randomness is real. Just because one can model infinity does not mean an actual infinity exists. So the last part of the answer is irrelevant.
    – Syed
    Commented Dec 6 at 19:30
  • The Central Limit Theorem requires that the summed events are independent of each other, but their distributions must be identical. Your "independent distributions" might be misleading.
    – clemisch
    Commented Dec 7 at 9:31
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    Great answer. Unfortunately OP is committed to his own biases and so he's marked the one answer in this place that confirms them as correct.
    – TKoL
    Commented Dec 7 at 13:42
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    @clemisch You might like to check out the Lyapunov version of the Central Limit Theorem, as it relaxes the assumption of identical distributions. "Every CLT is basically a rendering of the fact that 'many' 'not-too-large' and 'not-too-correlated' random increments average out in a bell shape. All three conditions... are important." Commented Dec 8 at 18:38
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Good, you think about the difference between objects and attributes, what Hoffstader called figure and ground.

At the world's fair, I watched in amazement as rubber balls fell through a series of pegs and form a normal distribution pile. And I asked myself the exact same question.

The balls don't have to pay attention to the distribution; the distribution is contained in the balls themselves, in their likelihood to fall this way or that. Each one acts independently.

Every time the ball hits a peg, the symmetry breaks. It will break left twice in a row one quarter of the time.

The balls not only don't have to remember the distribution, they don't even have to remember their last choice at the preceding peg.

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    Yes, I think the "symmetry break" is an important clue. Before something occurs, there are options / possibilities. After, there is just one thing: what actually happened. This 'breaking' is what gives rise to reality, the change every second from possible to 'done'. The "arrow of time", the irreversibility of cause and effect. You cannot unscramble an egg. No one comes back from death. And some people just can't handle that idea, they keep grabbing the hands of the clock and trying to turn them backwards. Crazy. Get over it. 100 Billion Humans Served...
    – Scott Rowe
    Commented Dec 6 at 11:18
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    This is a great example. I think my comment about die applies here too. In this case, every possible path is equally likely (assuming no bias). The "distribution" comes about because we decide that we're interested in the destination of each ball... we're breaking the symmetry of equal paths by observing something else.
    – Dancrumb
    Commented Dec 6 at 16:30
  • @Dancrumb . . The "distribution" comes about because we decide that we're interested in === Ooo, snake eyes! I'm sorry, sir. Next rollah... === The distribution of apples that fell on the ground under an apple tree is the normal distribution. That doesn't require an observer. It doesn't require anyone to have made a choice about what they're looking for. Commented Dec 6 at 16:49
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    @MissUnderstands Considering the apples' location is a choice: "distance from ground", for example, is not normally distributed. It happens that there are "natural choices", but saying they're observer-independent is… well, that's a choice, but I'd have to be convinced it's a natural one. (Problems of metaphysics can seem blindingly obvious, but what's obvious to one person isn't always the same as what's obvious to others.)
    – wizzwizz4
    Commented Dec 6 at 17:57
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    @MissUnderstands If confined to 2 dimensions, the universe (appears to) care about the path. (Can't find the reference at present.) You can construct a physical Plinko model where the "results" of different "paths" do not interfere with each other. Looking at the destination buckets in that case is a natural human behaviour, whereupon (I believe, but haven't checked) you'd get a binomial distribution – but that's a property of humans moreso than reality.
    – wizzwizz4
    Commented Dec 7 at 16:13
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What "keeps track" of the statistics of the random process and "ensures" that its outcomes align with the probability distribution it is supposed to "obey" over the long run?

Lowri addressed this already -- probability distributions are descriptive not prescriptive.

As far as the "stability" of a distribution, there is nothing that precludes that. In the field of stochastic processes we deal with "non-stationarity" all the time -- a Gaussian Random Walk does not converge to any distribution because it’s non-stationary -- it tends to veer wildly all over the place.


One fun thing I like to show when I'm teaching probability is that you can apply probability even when the underlying process is not random at all.

It's interesting to look at the density of deterministic functions like sin(x) over the unit interval. The only difference is if X is smoothly increasing or is all over the interval in no particular pattern.

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What "keeps track" of the statistics of the random process and "ensures" that its outcomes align with the probability distribution it is supposed to "obey" over the long run?

You don't need any "memory" in order to generate samples from a probability distribution. When you roll two fair dice, a sum of 7 is six times as likely as a sum of 12. This follows from the logic of the experiment; it doesn't require the dice to "remember" that they previously rolled a 12 so now they have to roll six 7s before they roll another 12. The misconception that previous samples from the same distribution constrain future samples, so as to ensure the correct distribution, is the root of the gambler's fallacy. Nothing "keeps track", and nothing needs to.

What could possibly prevent a fundamentally random process from producing outcomes that exhibit no consistent pattern at all—perhaps appearing highly regular for a time, then Gaussian, then uniform, then completely chaotic, etc.?

Nothing prevents that, but you have to understand the difference between a random process and a probability distribution. A random process can produce a sequence of outcomes which are not independent or identically distributed. For example, suppose I play a game where on the first 100 turns, I roll a six-sided die, and on the next 100 turns I roll an n-sided die where n is the number of 1s I rolled in those 100 turns, and then choose a different die in this manner every 100 turns. (Suppose these are truly fair, truly random dice.) This is a fundamentally random process, and it apparently has one probability distribution for a time and then changes to a different distribution, then to another, and so on.

But this is a random process, not a probability distribution. In fact, there are infinitely many different probability distributions here: the distribution of the number rolled on turn 1, the distribution of the number rolled on turn 2, and so on. The definition of a random process does not require that these distributions all be the same, nor that the outcomes at each turn be independent. We shouldn't expect all these distributions to be the same, not least because there is a different rule for which dice I roll on turn 1 vs. turn 101. Nonetheless, if we take repeated samples of one of these distributions (e.g. by playing the game many times and measuring the number rolled on turn 361), those repeated samples will be independent of each other.

So a random process is allowed to "keep track" of things (in this game, I have to keep track of the turn number, the number of 1s rolled since I last changed the die, and how many sides the current die has). But each of the probability distributions can be sampled without keeping track of anything in between samples. To take independent samples of the distribution for turn 361, for each sample you play a new game for 361 turns.

Notice that this new process (on each step, play a new game for 361 turns) does produce independent outcomes which don't require "keeping track" of the number of steps, or the outcomes of previous steps. Since there is no state, and the rules are the same on every step, the outcomes (i.e. samples) do define a probability distribution. Like before, we could say that there are infinitely many distributions ─ the outcome for game 1, the outcome for game 2, etc. ─ but in this case, those distributions are all the same. Mathematicians call these outcomes IID, which stands for "independent and identically distributed".

It also doesn't have to be physically possible to take independent samples from a distribution. Only that if a process does "keep track" of some state, or logically does not produce outcomes according to the same rules each time, then we don't generally expect its sequence of outcomes to follow one fixed probability distribution.

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You answered the question yourself. You said:

What could possibly prevent a fundamentally random process from producing outcomes that exhibit no consistent pattern at all—perhaps appearing highly regular for a time, then Gaussian, then uniform, then completely chaotic, etc.?

A random process that appears highly regular is simply not random. Nor is it random when the process is uniform.

I think though, that a better answer is to just do the math. When you throw two dice, which I hope you agree with me is a totally random process, then there are 36 possible outcomes:

(1,1) (1,2) (1,3) (1,4) (1,5) (1,6)
(2,1) (2,2) (2,3) (2,4) (2,5) (2,6)
(3,1) (3,2) (3,3) (3,4) (3,5) (3,6)
(4,1) (4,2) (4,3) (4,4) (4,5) (4,6)
(5,1) (5,2) (5,3) (5,4) (5,5) (5,6)
(6,1) (6,2) (6,3) (6,4) (6,5) (6,6)

When you add the outcomes you get the following distribution:

( 2) ( 3) ( 4) ( 5) ( 6) ( 7)
( 3) ( 4) ( 5) ( 6) ( 7) ( 8)
( 4) ( 5) ( 6) ( 7) ( 8) ( 9)
( 5) ( 6) ( 7) ( 8) ( 9) (10)
( 6) ( 7) ( 8) ( 9) (10) (11)
( 7) ( 8) ( 9) (10) (11) (12)

You will now instantly see that there's only a 1/36 chance of obtaining 1, but a 6/36 = 1/6 chance of obtaining 7 as you can see in the diagonal. If you plot this in a graph you will see a beautiful bell shaped curve that is the probability distribution you were referring to.

enter image description here

Well, it is not a bell curve yet, but if you use more dice it will approach a bell curve. Anyway, I hope you agree with me that there is no magical following or obeying a rule. It is just following the math.

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  • "You will now instantly see that there's only a 1/36 chance" - This assumes a uniform distribution of the values ​​that can turn up on a roll of a die. But again, what is enforcing this uniform distribution in the first place? What about a die that turns up 1 all the time for 1 million consecutive rolls, and then suddenly starts turning up values chaotically without respecting any clear distribution? In practice that doesn't happen because a die is governed by physical laws, mainly rigid body dynamics, but that's deterministic, not random.
    – user80226
    Commented Dec 6 at 3:31
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    What about a die... That die is not random! In practice... No need for a practical implementation. I can show you the distribution for 3 dice from combinatorics. If you want you can implement a quantum random generator and it will yield the same distribution.
    – Philomath
    Commented Dec 6 at 3:59
  • @user80226 Things can only be explained fully in entirely different terms. You explain by showing how something is a result of something different. Bricks are red. They are made of particles of red stuff. Those are made of reddish substances. So far, so good. But the substances are made of molecules, which are not red. Molecules are little antennas that resonate to various wavelengths of light. Antennas don't have a color. We have explained why bricks are red, in terms of something that is not red. Random processes are Deterministic. Deterministic processes are Random. Yes, it's circular.
    – Scott Rowe
    Commented Dec 6 at 11:28
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    Part of the answer comes from symmetry for random entities like a die, a coin, or any other physical object with "faces." Given an idealized cube (for instance), if you throw it in the air, it can land on any one of its faces. Our labeling of the sides is arbitrary. We could rotate the labeling before any throw without meaningfully interfering with the process. As a result, the uniform distribution is a consequence of the symmetry of the random process and the arbitrariness of the labeling.
    – Dancrumb
    Commented Dec 6 at 16:26
  • @Philomath Sorry for the late reply. I was a bit busy. Let's see: "That die is not random!" - Why not? "I can show you the distribution for 3 dice from combinatorics" - That only shows you the sample space, but it doesn't tell you how the dice rolls will actually behave empirically. Moreover, if dice obey deterministic rigid dynamics laws, then they behave deterministically, not randomly, so that example is out of the scope of my question. My question is about processes that are fundamentally random. Not pseudo-random / deterministic with the appearance of chaotic.
    – user80226
    Commented Dec 6 at 18:20
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Random processes don't follow probability distributions; random processes have probability distributions. If we have a truly random process (however that might be defined), what we know is that events are independent: the occurrence of one event is not conditioned on the occurrence of any other event. In that sense the process has no memory. But if you take hundreds, thousands, or millions of these events they will necessarily show some pattern. Maybe it's uniform, with events occurring equally across the spectrum; maybe it's normal, with events clustered towards the middle; maybe it's exponential, with most events at one end and the rest tapering off towards the other.

Think of it like raindrops. Statistically it's impossible to say where a single raindrop is going to fall. But if we have a big rainstorm we can easily see if it rains more in one place than another, or if it rains equally everywhere, just by putting out bowls in different areas to see how much they fill. The distribution is a consequence of the collected random events, not the other way around.

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As soon as you postulate that probabilities at least have to sum up to 100% (either something happened or it didn't), you immediately get the central limit theorem showing, that even if the distribution is strictly what we've observed so far, and looks like no recognisable curve (strictly speaking, that's not a curve, but a discrete sampling) ... if you start combining said curves for multiple processes, you will "magically" get a normal distribution going. And if you then claim "well, the distributions weren't really random then", then you're actually trying to constrain a process to be random, when it randomly could be non-random.

I think the simple answer here, is that the "fundamentally random" you're seeking just doesn't exist. A universe where randomness could result in antimatter bowling balls appearing in your soup with anything but minuscule probability would not have survived to evolve to the point where there's anyone to ask this question.

To be clear, nothing in our universe, as far as we know, precludes said bowling ball in your soup. It is just so unlikely, that to the best of our ability to tell, it won't happen within millions of universe-lifetimes.

Alternatively, perhaps an even unlikelier event did happen once: the Big Bang.

The answer thus is that the behaviour of randomness is as it is because otherwise you wouldn't exist to ask the question. This is, after all, Philosophy, not Physics, which has much more rigorous definitions for randomness, and can show how distributions arise.

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I come very close to @Lowri's answer here and I would like to add that "randomness" is too an observer's perspective. But besides that, I see that your question has an underlying concern, regarding how can (even from our subjective experience and understanding) order come out of chaos! This my friend is the "million-dollar" question of all times!

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  • Nah, a one-semester course as part of a physics undergrad course ("Chaos and self-ordering", loosely translated from my native Estonian), is hardly worth a million bucks.
    – Jostikas
    Commented Dec 6 at 19:45
  • @Jostikas, so what is the answer? Commented Dec 6 at 20:22
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I commented in a few places, but I think it's worth an answer.

Probability distributions come about when we apply labeling to the outcomes of a random process.

I'll provide a few examples - here, we're assuming no bias has been added to these processes.

Consider a die. Here we have a cube. We throw it, and it lands with one of its faces pointing up. Since the cube is symmetrical, it's reasonable to conclude that any face could be the upper one following a throw, and there's no reason to suppose that one face is favored over the others. Once we apply labels to each face, we will get a distribution. The faces are still unfavored, but we now aggregate the outcomes by label, and we get our uniform distribution.

For a Plinko board, we know that each time a ball hits a peg, it can go left or right. The ball has no memory, so each pin it hits goes through an identical process. Symmetry tells us that each path through the board is equally likely. Its path can be any sequence of Lefts and Rights, each with the same probability, so the overall probability of a path depends only on its length. We get our Gaussian distribution once we apply labels to the balls' destinations. Again, how we aggregate these outcomes leads to a distribution.

Finally, when we examine a radioactive isotope, we know that any nucleus in the sample may or may not decay with some probability. There's no reason to conclude that any given nucleus differs from the others, so the decay of each one is as likely as the others. Now, we apply the label of "radioactivity," which refers to the amount of radiation emitted in a period. In this case, it's not so much a "distribution" as a decay curve: the radioactivity decreases over time. This isn't because the behavior of individual nuclei has changed... just that the number of them has changed. Again, our aggregation results in the decay curve... not the behavior of the elements of the process

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  • I think you misunderstood my question, perhaps because I was not properly clear with the terminology I used. Your examples involving dice and balls are out of the scope of my question because I'm interested in processes that are fundamentally random, not deterministic with the "appearance" of randomness. Dice and balls obey rigid body dynamics laws, which are deterministic, not random. Pseudo-random number generators are deterministic, not random, so they are off-topic as well.
    – user80226
    Commented Dec 6 at 18:39
  • My question is what makes sure that something that is fundamentally random follows a probability distribution, if any?
    – user80226
    Commented Dec 6 at 18:39
  • 1
    Nothing "makes sure". It wouldn'
    – Jostikas
    Commented Dec 6 at 19:45
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    @user80226 it's one of those things that happens naturally, without anything making sure. If you had a 'fundamentally random coin', it would very probably look statistically like we expect a common series of coin flips to look, and have certain statistical facts just pop out - not because something is making them pop out, but because they are the natural consequence of probabilistically independent events occuring.
    – TKoL
    Commented Dec 6 at 23:27
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    Your problem seems to be that you are confusing the definition of random, the assertion that a coin or die is random for the purposes of analysis, and the question of just how perfect the coin or die is. Theoretical probability comes from the first, actual probability comes from factoring in the additional details. If the two diverge, there is something in the second or third that has not been accounted for. That's the definition of probability and statistics. The question you seem to be trying to ask is whether physicality inherently cannot be random, and that's a different question.
    – keshlam
    Commented Dec 7 at 17:51
2

What could possibly prevent a fundamentally random process from producing outcomes that exhibit no consistent pattern at all—perhaps appearing highly regular for a time, then Gaussian, then uniform, then completely chaotic, etc.?

In maths, infinite sequences of equally distributed numbers are considered normal (proof is difficult). That means they contain any finite sequence of numbers anyone can specify. That means if you come up with any finite sequence of numbers that has gaussian distribution, or other non-equal distribution, then this sequence will surely appear somewhere in that infinite sequences. Same as any finite sequence of the same number. Like 1000 times 7. They will appear. Not necessarily in the beginning, or in the first billion trillion positions. Not necessarily anytime a fast (non-deterministic if you will) computer could calculate before our sun goes out and all life on earth would be gone. But sometime, it would get there, if one is patient.

In fact, it would contain any such finite sequence infinitely many times. "That's a lot." But the longer the series to check, the more rarely they would appear.

So, this also means that if you take the board with pegs and balls, and flip it infinitely many times, then at some point all the balls may end up in the same slot. Or all slots may have the same number of balls. But this will be so incredibly rare that likely you would never in practice observe it. But nothing is preventing it.

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The whole point of uniformly random is that it doesn't track previous values.

What you are doing is going one step past the random events, looking at the statistics based on them, and saying, I want these statistics to be random.

So let's do that thought experiment. Take a sample of noise and interpret it as a bar chart or line chart regarding the base data. Now we see that the process which generated the base data points must be non-random.

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I am taking "fundamentally random" to mean: For N events (where N is very very large), each event has an equal probability of occurring and the sum of the probabilities for each event = 1.

So the probability for each event is 1/N. The curve for this would be a constant flat line. The actual curve would look like noise with an average value of 1/N summed over N events.

Now, it's certainly possible for sub patterns to emerge that average 1/N over N events especially when N is very large but these patterns are not repeatable when the experiment is repeated. Here, I mean that the sub pattern may occur between two experiments but I can't predict the location of the pattern in the chain of events from experiment to experiment.

A simple example is randomly picking a number between 1 and 5. How can I determine the process is random? I can state that the average value per event over 5 events is 1+2+3+4+5/5 = 3.

If I repeat this experiment N times where N is a large number then the average value per event will still be 3 regardless of the order that I pick the numbers.

The curve looks like flatline noise with a max of 5 a min. of 1 and an average of 3.

Does this help?

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The simple answer is that we don’t even know if it does. We don’t know if anything is fundamentally random. We only have interpretations of quantum mechanics that propose that certain things are fundamentally random but we don’t actually know this.

And contrary to what the commenters said, everything being fundamentally deterministic is hell of a lot simpler than independent processes all occurring without no cause that then magically always align together to create consistent probability distributions.

Sure, there may be no explanation for why everything is deterministic if determinism is true. But if everything is fundamentally random, you have more unexplained brute facts. This is because every quantum event becomes fundamentally unexplained without a cause in this view, unlike a deterministic universe.

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  • 3
    Causal closure is not the same as determinism. There's nothing magically aligning. Read a book about statistics, mathematics or statistical mechanics.
    – Philomath
    Commented Dec 6 at 4:15
  • The magical wording was rhetorical and this has nothing to do with causal closure. In quantum mechanics, every quantum event is not caused. Yet the collection of them coalesce together into a consistent probability distribution. This is an indication that the interpretation of each event being uncaused is probably wrong and that the Copenhagen “interpretation” is meaningless. This has nothing to do with mathematics or probability. Address what was said or point out what was incorrect or admit you’re speaking ignorantly. If you can’t, then read a book on quantum mechanics.
    – Syed
    Commented Dec 6 at 5:22
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    Any recommendations for books on qm?
    – Philomath
    Commented Dec 6 at 14:46
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    Sorry for my sharp tone earlier. That was unnecessary. I think we are more aligned than you might think. My problem with your characterization of qm is your repeated claims that qm events are uncaused. I think they are indeterminate, not uncaused. Do you think determinism and causality are the same thing?
    – Philomath
    Commented Dec 7 at 1:08
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    A measurement causes a quantum system to decohere, but it doesn't determine the outcome. With radioactive decay, for example, the cause lies in the formation of a nucleus that brings the nucleus in a superposition of decay and non-decay. The outcome is indeterminate but the cause is clear even if it lies millions of years in the past. If I place a bucket of uranium in your room and you get sick then according to your view I am not responsible because there is no causal chain. It is uncaused. So how could I be the cause?
    – Philomath
    Commented Dec 7 at 16:42

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